Monday, May 30, 2016

week of 5/24 - 5/31

This past week I've been working on finishing up on a music track to use somewhere in the game.  I think it could be good for a title screen track.  I also created the logo for the main menu.  I started to work on modeling and texturing a sign to use in the game to display instructions.

Tuesday, May 24, 2016

5/24 Transitions and basic control polish

Next I have to work on is the fades out and fade ins to each scene. We want to have each scene look like its part of the same "area" without it clearing looking like its a new level.

I also have to change the controls to allow the spacebar to go to the next level when the arm is at a specific height.

Saturday, May 21, 2016

I've been still working on a music track to use somewhere in the game.  We did decide on one of the existing tracks I found online to use so there is the possibility of maybe using both in the game. The one I'm making and the existing song I found.

Thursday, May 12, 2016

5/12 Less Game More Art

I am going to take away the GUI and see how it feels when people have the choice whether to burn the marshmallows or keep them golden.

Also polishing the burning system.

Tuesday, May 10, 2016

5/10

worked on fixing up code and implementing a basic main menu will continue with putting in animations for faces and cleaning up code

Instructions:


Arrow keys to rotate, hold down both to take your marshmallows out.

Press spacebar afterwards to move on to the next level.

Alpha Gameplay!

Here is a minute of gameplay from our alpha for Mellow Mallow.

https://youtu.be/Ugs3Djoqrn8

https://drive.google.com/file/d/0Bx46YPed8njVNDZkMzNTbHRBQ1E/view?usp=sharing

Wednesday, May 4, 2016

5/4 update

I added some new songs into our shared drive to test in the game.  I'm still trying/testing LMMS to create an original song however I'm not all the musical when it comes to creating my own music.  My hope is that we can agree on a existing track I've found to use in the game that we all like and sounds good.  I will continue to work in LMMS to see if can come up with something.

I also was playing around with the grass textures and terrain in a separate file.  I found out how to transfer the existing terrain I created into our shared project. I will add the terrain I worked on into our project on perforce sometime this week so it can be added to our levels when we need it. I also uploaded some test grass textures I created/found/edited onto our shared drive.  I was trying to test different grass textures to see which one looked best.

Monday, May 2, 2016

5/2 Animations and Camera in Camera

Everything is starting to come together. Me and Matt have to look at the best way to add animations to the faces without over complicating it. Also it is not a neccessity, but I would like to try and implement a camera in camera feature in the game to help with the depth issue within the game. If the coding seems like it will take more time then neccassary then I will just look simplier ways.