Saturday, April 16, 2016

4/16 - Percentages and Game Controller

The coding is now set up that stops the action of ending the game on accident (pressing left and right together at the same time must be held for x secs to end the session). At the moment there is a Star Scoring System that is being used to see how well the player is roasting marshmallows. This data is used to see if the player can continue on to the next level/scene. At least 3 stars are needed to continue on out of five.

Instead of using the Star Scoring, we will be moving on to a percentage system to show how far the player was to reaching a perfect score. This still has to be implemented along with a "still" time for a gold tan to allow the user a chance to get a perfect score.

A persistent game controller is also next on my list so an object can control what scene is what and which scene the player is currently.

No comments:

Post a Comment