Friday, June 10, 2016

Final Post - Design

I kept forgetting to do the weekly posts, but at least I can provide a comprehensive list of what I've contributed over the course of this game.


  • made designs for the skewers/sticks and reiterated upon the first pass based on playtest feedback 
  • placed the marshmallows onto these skewers/sticks
    • tested out different placements to make sure the marshmallows wouldn't roast all at once
    • tested out different skewer/stick placements for the best visibility with the current designs
  • adjusted and calibrated the camera angle all throughout the development process, tweaking it to suit changes to new assets (the fire pit, etc.) as well as feedback from playtesters 
  • created a placeholder terrain in the alpha phase and later modeled the current terrain used in the beta build 
  • worked with Clay in experimenting with a reflection shader after playtesters expressed a lack of clarity in marshmallow distance from the fire 
    • we ultimately had to discard this reflection shader but the prefab still exists in the files 
  • placed and arranged the environment assets from Heather into the level to populate the world and build ambiance 
    • assets include trees, fire pit, grass tufts, and moon 
    • adjusted asset placements accordingly based on playtest feedback
  • designed the Start and Menu buttons for the main menu, as well as the night sky background
    • animated the title logo after receiving it from Heather and John 
    • had plans to animate the Start and Menu buttons
      • also to make the stars twinkle in the background of both the menu and the levels
      • this is all to make the menu more dynamic for the player if they linger there 
  • collected some playtest data over the course of development from friends and family outside of DePaul

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