- made designs for the skewers/sticks and reiterated upon the first pass based on playtest feedback
- placed the marshmallows onto these skewers/sticks
- tested out different placements to make sure the marshmallows wouldn't roast all at once
- tested out different skewer/stick placements for the best visibility with the current designs
- adjusted and calibrated the camera angle all throughout the development process, tweaking it to suit changes to new assets (the fire pit, etc.) as well as feedback from playtesters
- created a placeholder terrain in the alpha phase and later modeled the current terrain used in the beta build
- worked with Clay in experimenting with a reflection shader after playtesters expressed a lack of clarity in marshmallow distance from the fire
- we ultimately had to discard this reflection shader but the prefab still exists in the files
- placed and arranged the environment assets from Heather into the level to populate the world and build ambiance
- assets include trees, fire pit, grass tufts, and moon
- adjusted asset placements accordingly based on playtest feedback
- designed the Start and Menu buttons for the main menu, as well as the night sky background
- animated the title logo after receiving it from Heather and John
- had plans to animate the Start and Menu buttons
- also to make the stars twinkle in the background of both the menu and the levels
- this is all to make the menu more dynamic for the player if they linger there
- collected some playtest data over the course of development from friends and family outside of DePaul
Friday, June 10, 2016
Final Post - Design
I kept forgetting to do the weekly posts, but at least I can provide a comprehensive list of what I've contributed over the course of this game.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment